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Kansas City


My blog contains posts on various projects I'm working on, coding ideas, and pure random this-and-that.


Filtering by Category: Aeaea Engine

Introducing: Content Cruncher

Shayne Helms

One of the key features we worked on integrating into Aeaea Engine is a content management system. We wanted to have a single place where a game's assets could be organized and packaged together, and make it easy to start building with your content. And of course, we wanted to make sure raw content is optimized for mobile platforms. Thus, Content Cruncher was born.

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