Here's a preview of Hitan's story running on the new story playback system we built for Konsui Fighter!Read More
My blog contains posts on various projects I'm working on, coding ideas, and pure random this-and-that.
This track turned out a fair bit different then the original version I composed, but I love the result far better. This track tells the tale of Hitan's origins in the second chapter of Story Mode.
This piece is intentionally a bit softer and mysterious, and reminds us that there is always hope...
This is a new track for Konsui Fighter I wrote after upgrading to my new composing setup. This track takes place at a critical moment in the story... I won't say more than that! This piece was one of the first where I really felt freed from the limitations of my composing tools and truly able to translate the musical ideas in my mind to reality.
Here's a track for Konsui Fighter that I updated using my new composing setup, 'Across the Battlefield'. This track plays while over-viewing the encounter stack in Arcade mode.
Here are my attempts at a rendition of Pac-Man and Blinky via sparklers and long-exposure!
256 x 192 px NTSC with 24-bit, 256 paletted color at 30fps on a single Propeller chip? How does that all work? Let's take a look at the conceptual design for the Retrosys v3's graphics subsystem to find out.Read More
One of the key features we worked on integrating into Aeaea Engine is a content management system. We wanted to have a single place where a game's assets could be organized and packaged together, and make it easy to start building with your content. And of course, we wanted to make sure raw content is optimized for mobile platforms. Thus, Content Cruncher was born.Read More