Software Engineer, Game Developer, Composer
Engineer, Game Developer, Composer
This site hosts a repository of my general coding ideas, game development projects, music compositions, recent games I've played, and other random thoughts.
Here's a preview of Hitan's story running on the new story playback system we built for Konsui Fighter!
256 x 192 px NTSC with 24-bit, 256 paletted color at 30fps on a single Propeller chip? How does that all work? Let's take a look at the conceptual design for the Retrosys v3's graphics subsystem to find out.
One of the key features we worked on integrating into Aeaea Engine is a content management system. We wanted to have a single place where a game's assets could be organized and packaged together, and make it easy to start building with your content. And of course, we wanted to make sure raw content is optimized for mobile platforms. Thus, Content Cruncher was born.